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Belgian Game Awards Finalist 4.8 on Google Play Free to play

Rebound: A Puzzle Adventure

An atmospheric physics odyssey by Mojo. Launch the Orb, read the angles, and carve a path through hand-built chambers where every wall, ramp and portal bends your trajectory into something new. Precision feels calm here — until it doesn't.

DeveloperMojo
Levels150+ handcrafted chambers
ModeOffline-friendly, one-thumb play
Sector 04 · Ember Canyon
Ember CanyonRising heat bends every launch line
World 04
Sector 07 · Frost Hollow
Frost HollowIce-slick surfaces, zero friction escapes
World 07
Signature mechanic

The art of the perfect rebound

Angle in equals angle out — a physics model you can trust, wrapped in levels that keep daring you to trust it further.

True-vector physics
Rebound gameplay frame showing a banked trajectory

Read it. Bank it. Thread it.

Every surface in Rebound answers honestly. Stone sends you back at a clean mirror angle, timber swallows a little momentum, ice keeps almost all of it. The puzzle is never "what will the ball do" — it's "what do I want it to do first".

  • Single-thumb launch control with a live trajectory preview
  • Momentum carried between bounces — chain shots score higher
  • Optional assist guides that never solve the level for you

Bank Shot

Ricochet off two or more surfaces before the goal. Each extra wall adds a style multiplier — the cleanest clears in Azure Lagoon are usually three banks deep.

Thread the Needle

Pass a narrow gate without touching either edge. The margin is measured in pixels and the game knows it — threading a needle awards the Trickster badge on the spot.

Orbit Turn

Catch a gravity ring and let it swing the Orb through a partial arc. Release early and you slingshot forward; hold too long and the ring drops you into the spikes it was guarding.

The chronicle

A quiet story told in trajectories

There is no narrator in Rebound. The world explains itself through ruins, weather and the routes you carve across it — a minimalist environmental story assembled one bounce at a time.

"We wanted the physics to be the dialogue. When a player clears a chamber in one impossible arc, they just told themselves a story."
Mojo — design notes, 2019
Weathered archways of a puzzle chamber
Orb resting at a checkpoint shrine
Field notes
Act I — The Drop

The Orb wakes at the bottom of a drained lagoon. Your first launches are clumsy; the world is patient. Gates open, one angle at a time.

Act II — The Drift

Chambers grow vertical. Wind columns, gravity rings and collapsing ledges turn every shot into a small act of navigation.

Act III — The Orbit

The final sectors fold space back on itself. Players who mastered the bank shot in Act I discover it was a lesson, not a trick.

Inside a chamber

Anatomy of an orbital puzzle

Every chamber is a small machine of surfaces, hazards and intent. Here's how a late-game room is put together.

Core chamber

Chamber 07-12 "Switchback Shrine"

Two gravity rings, one collapsing ledge and a gate that only stays open for a single pass. Cleared in one arc by roughly 2% of players.

Chamber telemetry

Traversal84%
Precision67%
Timing pressure42%

How the room punishes imperfect launches, in aggregate across all players.

Mirror Gates

Paired panels that flip your entry angle into its twin. They reward players who plan the exit before the entrance.

Mirror gate mechanism in a chamber

Portal Rings

Momentum-preserving portals that relocate the Orb mid-flight — and keep every drop of speed you brought with you.

Portal ring glowing in a dusk chamber

Wind Columns

Vertical airstreams that stall your arc mid-flight. Ride them to reach ledges the geometry says you shouldn't.

Wind column lifting the Orb
Worlds

Eight biomes, eight physics dialects

Each world rewrites the rules the Orb plays by. Select a biome to see what it does to your bounce.

Azure Lagoon world panorama
SurfaceBuoyant timber & still water
Signature hazardUndertow pockets
Chambers18
Unlocked atStart of game
Ember Canyon world panorama
SurfaceHeat-warped stone
Signature hazardThermal updrafts
Chambers22
Unlocked at45 stars
Frost Hollow world panorama
SurfaceNear-zero-friction ice
Signature hazardCrystal spikes
Chambers20
Unlocked at90 stars
Neon Reach world panorama
SurfaceCharged glass
Signature hazardPolarity fields
Chambers24
Unlocked at140 stars

Ambient preview

Every biome carries its own sound bed — water lapping, embers ticking, wind over ice, city hum.


Biome order is fixed, but each chamber offers two routes: the safe line and the record line.

Hazard dossier

Things that end a good run

The traps of Rebound are polite enough to sit still while you study them. Do that — it pays.

Class index

Spike Clusters

Static, honest, everywhere. The first hazard you meet and the last one you underestimate. Clusters are placed to punish lazy flat arcs — fly higher or bank around them.

Pendulums

Weighted arms on fixed cycles. Their timing is visible a full swing ahead — count the beat, then shoot inside it. Rushing a pendulum is the single most common reset cause.

Crumble Tiles

Surfaces that survive exactly one touch. Land, reassess, launch again — the tile won't be there when you look back. Some chambers route you through them on purpose.

Magnet Jaws

Late-game hazards that pull your arc sideways mid-flight. Skim their edge deliberately and the pull becomes a free gravity ring; drift too close and they shut like a trap.

Field advice

  • Zoom out before your first launch — hazards telegraph the intended route
  • Hazards never respawn mid-chamber; a triggered trap stays spent
  • Speedrunners bait pendulums early to open a wider timing window

What a clean dodge pays

Near-miss bonus+50 pts
No-touch clear+400 pts
Style multiplier cap×4
Physics lab

The geometry nobody explains — we do

Three scenarios cover 90% of what Rebound asks of you. Study them once and the late game stops feeling unfair.

From the level designers

If your preview line clips a corner, lower the launch power by 5% rather than re-aiming. Speed loss widens the window more than angle changes do.

θ in = θ out

Clean surfaces return your full mirror angle. Whatever the preview shows is exactly what you get — no hidden spin, no drift.

chain ×N

Charge cells detonate in sequence. One good bounce through a cell cluster clears an entire wall — and triples your style meter.

1 → 3

Prism gates divide the Orb into three weaker echoes on separate angles. Only one needs to reach the goal — the others are pure style.

Navigation

The traverse map

Drag across the sector grid. Rebound's eight biomes sit on one continuous route — yours to revisit any time.

Crosswind · calm Ambient · 24°C Route integrity · 100%
Checkpoint shrines

Every third chamber holds a shrine — a soft save where the story quietly moves forward.

Star routes

Three stars per chamber: finish, collect all wisps, and beat the par bounce count.

Gate keys

World gates open on total stars, not purchase. The whole map is earnable in-game.

Loadout

The trajectory workbench

Four optional assists, all earned through play. Equip them per-chamber — purists run with none.

The Orb on the equipping workbench

Trajectory Guide

Extends the preview line three bounces further. Costs nothing but pride — leaderboard times with it get a guide tag.

Slow-Mo Pulse

A mid-air tap that halves time for two seconds. One charge per chamber; speedrunners save it for pendulum windows.

Ghost Trail

Leaves a fading record of your last attempt so you can compare arcs pixel-for-pixel. The quiet best teacher in the game.

Multi-Bounce Cache

Stores one failed launch as a retry token. Burn it to reset mid-flight instead of restarting the chamber.

Assist effect on clear metrics

Preview bounces2
Retry budgetUnlimited restarts
Style cap×4
Preview bounces5 (with Guide)
Retry budget+1 mid-flight cache
Style cap×4 — assists don't raise the ceiling
Live now

Season: The Long Drift

Weekly trials across all eight biomes. Ends when the season clock runs out.

00days
00hrs
00min
03NOV

Lagoon Time-Trial Week

Five Azure chambers, fixed assists, fastest aggregate clear wins the season emblem.

Enter
Lagoon trial preview
10NOV

No-Guide Challenge

Preview line disabled for a week. Finish ten chambers unassisted for the Purist badge.

Enter
Purist challenge preview
17NOV

Community Map Jam

Submit a hand-drawn chamber concept; the studio rebuilds the winner into the winter update.

Details
Map jam preview
24NOV

Season Finale: Switchback Gauntlet

All finalists run Switchback Shrine blind. One attempt each, broadcast on Discord.

Watch
Gauntlet finale preview

Season grand prize

"Drift Sovereign" Orb skin + your flag on the season monument, permanently.

Join the season
Progression

The mastery lattice

Skill in Rebound isn't bought — it's practised. But the lattice tracks what your hands have learned and opens shortcuts accordingly.

Precision path

Steady Hand I

10 no-touch clears → unlocks finer aim reticle.

Steady Hand II

25 no-touch clears → reticle shows bounce ghosts.

Threader

5 needle gates → gates glow before approach.

Orb mastery lattice diagram

Explorer path

Cartographer I

Visit every shrine → map shows wisp locations.

Cartographer II

All wisps in 3 worlds → route hints appear.

Wayfinder

Full 3-star world → unlock that biome's remix trials.

Critics

What the press said

Selected reviews from launch coverage across mobile and indie press.

9.1/10
Aggregate critic score
Press outlet logo

"A physics puzzler that trusts its players. Rebound's angles are honest in a way most mobile games aren't."

— Pocket Tactics

Press outlet logo

"Proof that a single mechanic, tuned to perfection, can carry a whole adventure."

— Indie Games Review

Press outlet logo

"The rare mobile game where failing a shot makes you smile, because you immediately see the better line."

— TouchArcade forums pick

Press outlet logo

"Belgian Game Awards finalist for a reason — quiet, confident, and mechanically beautiful."

— Belgian Games Hub

Editors' choice — physics puzzlers

Featured in "Games that respect your time"

Read store reviews
Sound

The sound of a bounce

Rebound's score is built from the game itself — every surface has a pitch, every world a key.

Rebound original soundtrack cover
01
Lagoon, First LightWorld 01 theme
3:42
02
Timberline WaltzForest ascent
2:58
03
Ember DescendingCanyon suite
4:11
04
Hollow SilenceFrost interlude
3:26
05
Neon ReachFinale theme
5:04

SFX tester

Every impact voice in the game is a tuned percussion hit. Compare the surface voices:


Get the soundtrack
Community

Forty thousand angles, shared

The Rebound community trades routes, not just screenshots. Here's where the talk happens.

Rebound HQ Discord

Route help, map-jam entries, dev Q&As and the season broadcast channel.

Members38,400+
Online now2,140
Join the server
Fan art — Orb over the lagoon
Player screenshot — needle gate clear
Fan art — Frost Hollow concept

Featured artists: @keru.draws, @pixelorbit, @anika_makes

Weekly guide contest

Best written route guide each week earns the author the in-game Scribe title and a merch pack.

Read this week's winner

Creator program

Streamers and video essayists get early builds, overlay kits and interview access.

Apply
Player reports

Filed from the far sectors

Long-form impressions from players who finished what they started.

4.8★
Google Play · 52,000+ ratings
Player's favourite chamber screenshot
Maya K. — Adelaide

312 hrs · all worlds 3-star

"The only game where I replay a level for a prettier solution, not a better score. Switchback Shrine took me four evenings. Worth every one."

Player's Ember Canyon run screenshot
Dean R. — Brisbane

Season 2 finalist

"No timers, no energy bars, no nonsense. Just me, the angle, and whether I'm good enough today. Usually I'm not. That's the hook."

Player's Frost Hollow screenshot
Priya S. — Melbourne

Teacher · classroom pilot

"I run it with my year-7 physics class. Students argue about launch angles in terms the textbook never got out of them."

Final transmission

The next bounce is yours

Free to download, fair to play, and quietly beautiful. Rebound: A Puzzle Adventure is waiting on Google Play.

QR code to download Rebound on Google Play
Google Play

Free · offline-friendly · no energy timers

Launch code: REBOUND-AU
Before you launch

Quick answers

Yes — the full adventure is free on Google Play with no energy timers and no pay-to-win walls. Optional purchases are cosmetic or convenience items, and every world gate opens on stars you earn.
Completely. Every chamber, world and trial runs offline. You only need a connection for season leaderboards, cloud saves and the community map jam.
The first three worlds teach gently; the last three demand real craft. Assists are always optional, and the mastery lattice opens shortcuts as you improve rather than punishing you for struggling.
Our Premium Hints Pack covers every chamber with layered clues — nudge first, full solution last. The Discord route-help channel is also fast and friendly.