Custom Level Commission
Your chamber, built properly — a four-to-six week collaboration with the Mojo design desk, from first sketch to a level shipped inside the game with your name on it.
From napkin sketch to shipped chamber
This is the real thing: not a level editor, but a working seat next to the studio's designers. You bring the idea — a mechanic, a mood, a story beat — and the desk builds it into a chamber that meets the game's design bar.
Every commission ends with your chamber in the community rotation, credited under your name. The studio retains creative final say to keep it fair — but the idea, the dedication and the signature are yours.
The short version
A bespoke Rebound chamber designed with the studio — your idea, professionally built and shipped into the game.
What's included
What the collaboration includes.
Design sessions
Three working sessions with the design desk — concept to geometry.
Studio build
Professional construction, art pass and playtesting to ship standard.
In-game credit
Ships in the community rotation with your name on the shrine.
The commission arc
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Concept session
Ninety minutes sketching the idea — mechanic, mood, rough geometry.
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Build & review
The desk builds; you review at grey-box, hazard pass and polish stages.
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Ship day
Your chamber enters rotation, credited — and you get the first clear.
What players have asked for
A wedding proposal inside a shrine reveal. A chamber built from a grandmother's garden layout. A farewell level for a mate moving overseas. The desk has heard it all — and built most of it.
Occasions
Proposals, memorials and milestones are our most emotional builds.
Brand commissions
Studios and brands can commission too — talk to us about scope.
Before you commit
More from the catalogue
Put your idea in the game
A$499 for a chamber built beside the studio — and shipped under your name.
REBOUNDAUSTRALIA