+61 8 8212 4000 [email protected] 70 King William St, Adelaide SA 5000, Australia
Overview

From napkin sketch to shipped chamber

This is the real thing: not a level editor, but a working seat next to the studio's designers. You bring the idea — a mechanic, a mood, a story beat — and the desk builds it into a chamber that meets the game's design bar.

Every commission ends with your chamber in the community rotation, credited under your name. The studio retains creative final say to keep it fair — but the idea, the dedication and the signature are yours.

Timeline4–6 weeks typical
Checkpoints3 review rounds
OutcomeShips in community rotation
CreditYour name in-game
Custom Level Commission — preview

The short version

A bespoke Rebound chamber designed with the studio — your idea, professionally built and shipped into the game.

Inside

What's included

What the collaboration includes.

Design sessions

Three working sessions with the design desk — concept to geometry.

Studio build

Professional construction, art pass and playtesting to ship standard.

In-game credit

Ships in the community rotation with your name on the shrine.

Process

The commission arc

  1. Concept session

    Ninety minutes sketching the idea — mechanic, mood, rough geometry.

  2. Build & review

    The desk builds; you review at grey-box, hazard pass and polish stages.

  3. Ship day

    Your chamber enters rotation, credited — and you get the first clear.

Custom Level Commission — in detail
Past commissions

What players have asked for

A wedding proposal inside a shrine reveal. A chamber built from a grandmother's garden layout. A farewell level for a mate moving overseas. The desk has heard it all — and built most of it.

Occasions

Proposals, memorials and milestones are our most emotional builds.

Brand commissions

Studios and brands can commission too — talk to us about scope.

Questions

Before you commit

Yes — the desk reviews every request for feasibility and tone. Most ideas fit; we'll tell you honestly if one doesn't.
It ships inside the game for everyone — you own the dedication and credit, the studio owns the asset. Full terms shared before work starts.
A real chamber — tuned to the game's difficulty bar and rotated into community play. No pay-to-win, ever.

Put your idea in the game

A$499 for a chamber built beside the studio — and shipped under your name.